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Rhythm Revolution Beta Ver. 1.0

Rhythm Revolution Beta Ver. 1.0

by Derek Schindhelm
Rhythm Revolution is a game that I created for my final project in AP computer science. I am still working on it but at this point in time I need people's feedback to improve my game.

Rhyhtm revolution is a guitar hero type of game and there is a tutorial in the game.

The song is We Like The Party by Venga Boys, based in the Netherlands.

I need feedback on a few things: 1. difficulty 2. bugs 3. suggestions for improving my game

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Comments
Derek Schindhelm wrote
at Jun 19, 2009 at 09:28 PM
Great news! I fixed it so that it will work for when you push the buttons instead of release. The changes will take effect in beta version 2.0 which i will release next Tuesday hopefully.
Derek Schindhelm wrote
at Jun 19, 2009 at 09:08 AM
Ya a lot of people have problems with that. I originally made it so that it was press, but as i found out last year there is a problem in (at least the java version) where if you for instance press "a" and "s" it will first do the method for "a" and then it will do the method for "a" and "s", so it will be looking for 2 beats on the "a" lane but there will only be one.
Mark wrote
at Jun 19, 2009 at 06:58 AM
Great game! This is awesome. I was a little confused at first that I had to *release* the mouse at the right time, rather than press it - had to go back to the tutorial. Might want to make that more clear somehow or just use a press. Otherwise it's great!
Derek Schindhelm wrote
at Jun 18, 2009 at 09:34 PM
Thanks for the feedback Greg, I fixed the life thing so that is says game over instead of a number. I also decided to add the letters to the stationary beats.

I sort of like the multiple beats thing because it makes it a little less difficult.

i should also note that any changes i am making to the game will be in beta ver. 2.0 so you won't notice them in this version.

Greg wrote
at Jun 18, 2009 at 02:24 PM
great start! i wish i had your guitar to go with it. :)

i saw a couple of potential bugs... first, my "life" count went below zero. maybe you could just add some logic that keeps it at 0+. also, if there were multiple beats on the same note at the same time, they were both processed with the same keystroke.

one other suggestion... have you tried putting text on the circles so it's obvious what keys are used? or perhaps start with the labels and then get rid of them when the game starts.

great game.

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